Press kit • Lightlag

Everything you need to write about it.

Facts, copy and assets for Lightlag. Use them freely to cover the game. For interviews, early builds or anything missing, email krishcdbry@gmail.com.

Fact sheet

Title
Lightlag
Developer and publisher
T-PLUS, an independent space channel
Platform
iPhone, iOS 16 or later
Release
Coming soon, in testing now
Price
To be announced
Genre
One-thumb arcade driving
Players
Single player, with Game Center leaderboards and achievements
Content
9 worlds, 8 rovers, Mars photo and core-drill missions, 31 achievements
Ads and tracking
None
Language
English
Website
https://lightlag.tplushq.com

Copy

One line

Lightlag is a one-thumb rover game where every command crosses space at the real speed of light.

Short, 50 words

In Lightlag you drive rovers across nine worlds, from the Moon to Enceladus, and every command lands late. Drag to steer, tap to brake and double tap to brake hard, then wait for the light. You do not steer the rover. You steer where it will be.

Long

Lightlag is a one-thumb mobile game from T-PLUS, the space channel that rebuilds real events from space history. You drive rovers from Earth, and every command travels at the real speed of light. It lands seconds after you send it, so you drive the rover's future, drawn as a cyan path ahead of it.

Each of the nine worlds drives at the real one-way light time of a documented mission moment: 1.3 seconds for Lunokhod 1 on the Moon, 11 minutes 22 seconds for Perseverance's landing on Mars, over 90 minutes for Cassini at Enceladus. Time is compressed to fit in your hand, and the screen always says by how much. The farther out you go, the longer the wait and the harder the ground: ice vents, rockfalls, boulder walls and cracks in the ice.

Your rank is range, the total light your commands have crossed. It unlocks a fleet of eight rovers, each with its own brakes and steering, including four premium rovers with an autopilot, a hop, a laser and an orbital relay. Lightlag is a tribute to Voyager 1, which reaches one light-day from Earth on 18 November 2026.

Key features

  • The delayEvery command travels at the speed of light, from 1.3 s to over 90 minutes of real delay, compressed and always labelled.
  • One thumbDrag to steer, tap to brake, double tap to brake hard. Portrait, one hand.
  • Nine worldsThe Moon, Mars, Venus, Phobos, Ryugu, Comet 67P, Europa, Titan and Enceladus, each tied to a real mission moment.
  • Eight roversFour earned with range and four premium rovers with abilities, all sidegrades with their own handling.
  • ScienceMars photo missions that bring pictures home and core drills that must stop in the target layer.
  • RangeThe only rank is the light your commands have crossed, with Game Center leaderboards and 31 embroidered achievement patches.
  • HonestNo ads, no tracking, no accounts. Real missions credited, time compression always on screen.

Screenshots

Real gameplay from the current build, 786 x 1704 JPG

Rover renders

Rendered from the game models, transparent WebP, 1160 x 870

Logo and brand

Please keep the wordmark's colours and spacing as they are

Also available: the signal mark (SVG) and the 1200 x 630 banner. Type is Chakra Petch and IBM Plex Mono, both under the SIL Open Font License.

Achievement patches

A few of the 31 Game Center patches, 256 x 256 WebP

Lightlag is made by T-PLUS. Real missions and spacecraft are named only to tell their stories; T-PLUS is not affiliated with NASA, ESA, JAXA, ISRO, Roscosmos or any space agency. Rover designs are original to the game.